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https://maxroll.gg/poe2/planner/2ijg04i4 🔥 In short: You apply Bleed → consume it with Blood Hunt (x16 damage from cri) → store damage as Impale → boost next Rake → apply stronger Bleed → repeat. This makes your build "scale damage explosively" with each rotation. 📌 Core Idea of Build: 1. Use "Rake" to apply Bleed. 2. Use "Blood Hunt" to consume Bleed and deal damage. 3. "Blood Hunt" deals 25% of the Bleed damage, multiplied by your critical damage. 4. Using "Tangletongue" makes the skill crit twice, so the critical multiplier is squared. 5. Using "Impale Support" in "Blood Hunt", which stores 30% of that damage as Impale stacks on the enemy. 6. When you use "Rake" again, it consumes 1 Impale stack, adding that stored damage to the hit → making a stronger Bleed. 7. When you use "Blood Hunt" again, it consumes the "stronger Bleed" → and the loop continues. 8. This creates a feedback loop where the damage grows more and more each time. 🔢 Damage Calculation: I have 700% crit damage, which means the total multiplier is x8 (base x1 + 700% = x8). "Tangletongue" makes it crit "twice", so: x8 * x8 = x64 multiplier "Blood Hunt" deals 25% of Bleed damage, multiplied by x64: 25% * 64 = 1600% = x16 of the original Bleed damage 🌀 Feedback Loop Explained: 1. "Blood Hunt" does x16 damage and stores 30% of that via Impale. 2. "Rake" consumes 1 Impale stack → boosts its hit → causes "stronger Bleed". 3. Next, "Blood Hunt" consumes that stronger Bleed → deals even higher damage. 4. That new "Blood Hunt" adds even "stronger Impale stacks," → and the loop continues. It's an "exponential scaling loop" — each cycle feeds into the next, making your Bleeds and Blood Hunts more powerful over time.