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RTA: 12.61 by simo_900 (set later) Old TAS: 12.11 by Kimura Credit: first 2 flips by Kimura The end ramp has always been a bit awkward since you mostly get a rampbug if you want to flip it through the hole. So why not do a lower, non-buggy flip and still get to the finish? Since the margin between the sign and the pipe is small, I bruteforced a near exact 180° upside down rotation of the car in order for it to fit through and bounce off not too slowly. Then of course some speed and finish time bruteforces followed. Also 100% sure an 11.x is possible, that just requires a bounce which loses a bit less speed. Or maybe a normal jump through the hole without a buggy sideramp? This is a Tool-Assisted Speedrun. It was created with https://donadigo.github.io/tminterface Track link on Trackmania Exchange https://united.tm-exchange.com/tracks... Replay inputs 12.05 https://pastebin.com/RBQmnhSn 12.09 https://pastebin.com/kLxTfLrs Have a great day! Alex