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So, i didn't know there was a different strategy for this mode. This strategy was made by a Youtuber named Oakenstein T. I didn't find anyoone else who made this different strategy but him. All you have to do is turn on the flashlight before the night starts, check either cam 17 or 11, because those cams have a vent entrance that Squidward can go through, then cam 1 and 13. Apparently, I got lucky when I was just checking cam 17. After that, exit the cameras and look left and right to see if anyone's at the doorway. If you see constant static in cam 1, then close the door, because Karen is there. if Squidward is in cam 11, then he's going to the left vent. If he's in cam 17, then he's going to the right one. If lights are flashing everywhere, press the overdrive button to get rid of Sandy, because Sandy is messing with the generator. Subscribe to Oakenstein T: / @oakensteint9136 Link to his video: • FNATCB 7/20 Complete! Play the game: http://gamejolt.com/games/five-nights... Also, my apologies if the game quality is bad. :P