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This advanced video tutorial shows you how make a switch/lever/button that triggers another instance to do something in GameMaker Studio. The idea is quite simple. You have an tigger plate, a switch or something that triggers another instance like a door, traps or mechanism. This video tutorial shows you have to make such a thing the easiest way possible to have a walk over button that opens a trap door. It is crucial to understand how to access other instances with the "with" statement and then if needed to compare specifically marked instances to the specificly marked (with a variable, here "activate") buttons in order to do something (open door, activate trap, trigger something). Door in thumb CC0 by russpuppy: https://opengameart.org/content/rpg-t... ▶ Gamemaker Studio: https://www.yoyogames.com/get ▶ Trial limitations: https://help.yoyogames.com/hc/en-us/a... ♥ My free game Clunky souls: https://1up-indie2.itch.io/clunky-souls ♥ My assets: Get some assets at itch.io https://1up-indie2.itch.io/ ♥ Support me and get fresh game art and game maker projects every month: / 1upindie Follow me on: Instangram: / 1upindie Twitter: / 1upindie Discord: / discord 0:00 Explaining what we will do 1:10 Subscribe 1:46 Concept explained 2:20 Coding part, activate by collision with the player all trap doors 4:35 Setting up with statement to access only specific trap doors 8:10 Optional: how the trap door movement works 10:23 Game shown: Smelter