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(Pls make sure to like, share, comment and subscribe) NOTE: No TAS or cheats are used in this playthrough GAME INFO: JoJo's Bizarre Adventure: Heritage for the Future (ジョジョの奇妙な冒険 未来への遺産 JoJo no Kimyō na Bōken Mirai e no Isan), simply called JoJo's Bizarre Adventure in the West, is an arcade game developed by Capcom based on the third part of JoJo's Bizarre Adventure, Stardust Crusaders. It was released on September 13, 1999, on the CPS-3 arcade system. As a revision of JoJo's Venture, Heritage for the Future adds eight playable characters and adjusts several aspects of the game. The game combines Capcom's trademark anime-inspired graphics, as seen in the Darkstalkers series, with the colourful characters and events of Hirohiko Araki's creation, resulting in a highly stylized and detailed visual style. It features many of the gameplay mechanics seen on previous Capcom fighting games, such as the use of power gauges for super moves, as well as a brand-new Stand Mode: a character's Stand can be summoned or dismissed at will by the player, resulting in variations in the character's move list and abilities. GAMEPLAY: The basic gameplay mechanics are those of a standard fighting game: one-on-one battles consisting of two or three time-limited rounds, in which the goal is to deplete the adversary's Vitality Gauge using regular attacks and character-specific special and super moves. Special and super moves require the input of button combinations and/or accumulated energy, which is displayed in a Super Combo Gauge that increases every time damage is dealt or taken. The game uses a simplified four-button control scheme, consisting of three attack buttons (light, medium, and heavy), and a Stand button, which switches the character's Stand Mode on or off. Pressing all three attack buttons triggers an invulnerable forward dodge; pressing the three buttons while blocking pushes the opponent back a set distance. Depending on which button is used to select a character, a different colour palette will be used for that character. Two single-player modes are available: Story Mode, which traces a character's path through a predefined series of battles and cutscenes, and Challenge Mode, which sees the player take on a series of ten battles while having to choose between health recovery and extra energy after each battle. The game's six unlockable characters can either be unlocked via time release or the game's service menu in the original arcade version; in the Dreamcast rerelease, they can be obtained by clearing Story Mode as certain characters. None of the new characters have AI, so they can not be fought in Story or Challenge Mode. CHAPTERS: 00:00 Intro 00:43 Title 00:56 Mode Select/Character Select 01:23 Prologue 01:46 Vs Muhammad Avdol 04:45 Vs Kakyoin Noriaki 07:30 Cutscene 1 08:12 Vs D'Bo/Devo 10:11 Vs N'Dool/N'Doul 12:39 Vs Chaca/Chaka 14:48 Vs Death Thirteen 15:27 Vs Alessy/Alessi 17:47 Cutscene 2 18:28 Vs Iced/Vanilla Ice 21:21 Cutscene 3 22:08 Vs Dio Brando (Phase 1) 23:26 Vs Dio Brando (Phase 2) 25:09 Ending 27:00 Staff Roll 29:11 Game Over/Name Entry 29:26 Rankings