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In this video, I explore every the out of bounds areas of every map in The Witcher 3. We’ve all seen the message telling us that we've met a world border. We’ve all felt the invisible hand of the developer pulling Geralt back toward the "intended" path. But what actually happens if you keep walking? I spent hours walking the literal perimeter of every single map, from the swampy fringes of Velen to the frozen horizons of Skellige, to see where the illusion of the Continent finally breaks. As a writer and game designer, I’ve always been fascinated by how we build "walls" in storytelling. This is a 25 minute, minimalist journey into the liminal spaces of CD Projekt Red’s masterpiece. No flashy edits, just a raw, analytical look at the architecture of a dying world through the lens of photo mode and out-of-bounds exploration. Comment any suggestions for locations you would like me to explore and try to revisit in post game! Tools: Witcher 3 Debug Console Guide: https://steamcommunity.com/sharedfile... Join My Discord!!: / discord Subscribe to My Clips Channel! @BoatOfBlaviken Chapters: 0:00 Introduction 1:05 White Orchard 5:01 Vizima 6:42 Velen/Novigrad 13:28 Skellige 16:12 Kaer Morhen 20:26 Toussaint 25:17 Outro