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EXCLUSIVE Interview with Frost Giant's New Art Director | Stormgate Snapshots

Allen Dilling sat down with me in this exclusive interview to talk about what it's like being Frost Giant's new art director and the direction he plans on taking the new art Follow me on things! Twitch➡  / beomulf   Twitter➡   / beomulf_sc2   Instagram ➡  / beomulf   TikTok➡  / beomulf   Discord➡  / discord   #Stormgate #SC2 #RTS Stormgate is a military science fiction fantasy real-time strategy video game developed and released by Frost Giant Studios. 00:00 Introduction 00:27 Alan Dilling's Journey to Frost Giant 01:19 Working on Warcraft 3 03:01 Joining Frost Giant as Art Director 03:39 Adapting an Existing Art Style 04:49 Challenges and Organization 05:31 Prioritizing Art Changes 06:56 Balancing Community Feedback 07:29 The Hedgehog Redesign 08:24 Art Development Timelines 09:18 Concept to In-Game Process 11:51 Fan Passion & Game Development 12:47 Thematic Factions and Ideas 13:56 Adjusting the IP 14:56 Retconning and New Concepts 15:56 Tier One Unit Focus 16:15 Art Driving Gameplay 17:47 Inspiration for the New Art 18:58 Wayne Barlow's Influence 19:58 The Mask Concept 21:02 Infernal Lore and Design 21:47 Avoiding Religious Parallels 23:50 Infernal Civilization and Sophistication 25:09 Hero Unit/Spellcaster Concept 26:12 Recontextualizing Celestials 27:38 Balancing Time and Quality 28:37 Lore Changes and Tweaks 29:14 The Final Polish and Visual Improvements 30:18 The Importance of Scheduling 31:32 Most Exciting Concept 33:58 The Fiends and Brute Design 34:58 Balancing Art and Gameplay 36:52 Infernal Color Palettes 38:51 Final Thoughts and Excitement 39:51 Completely Redoing Lighting 41:50 Final Shoutouts 42:41 Outro

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