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Purchase the material pack from Gumroad: https://gum.co/mBjSf This tutorial explains all of the new features included in Version 2 of the Auto Landscape Master Material for UE4, and shows you how to use them to create your own epic terrains! New Features: -Elevation-based snow layer blends into the terrain at the height of your choosing -Foliage Material now includes a snow-blend function and extra Subsurface-Scattering customization options -Now contains 2 full hours of video tutorial content (30 minutes more than original) - including material / scene optimization suggestions - with more to come in the future -Tons of bug fixes and lighting upgrades -New Mid-Layer Distance-Fade option added Original Features: -Procedural foliage generation per layer -Blended Tessellation (Displacement) between multiple material layers -3 layer procedural auto-texturing, based off of terrain slope angle -Procedural water height mask with shore material / foliage generation -Distance blend between different UVs to reduce tiling -Optional World-Machine support for Flow-maps -Optional World-Machine support for distance textures - albedo / roughness / normal -Includes a Foliage Master material - includes optional World Machine color overlay support -Top Layer (Grass in the example) macro-variation masks give you the ability to have two types of material and spawn procedural foliage on them -Paintable puddle material -Optional World-Space Coordinates for all layers -Shader is commented on and organized - easier to understand and learn from -The product comes with an example map and some free assets from Epic's Kite demo, all for testing purposes -Grass ground texture - made by CCO textures - https://test.cc0textures.com/ -Sky texture - made by HDRI Haven - https://hdrihaven.com/