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Just a little showoff of part of a sublevel I made for SMWCP. The main attractions here are the disappearing blocks and the Yoshi's Island custom sprites. The disappearing blocks weren't hard to make; I simply used ExAnimation and designed the blocks to be solid only on certain frames. As for the sprites, the Shyguy, Lemon Drop (who came up with that dumb name for it anyway?), and Panser are ones I made; the rest aren't. edit1754 coded the Chain Chomp, and the Ptooie is Romi's doing. And no, there aren't supposed to be that many mushrooms in the level; I added a couple extra since I apparently fail at video games, particularly when I'm specifically trying not to fail in order to get a good recording. I've already had to trash one recording because I messed up so many times on the disappearing block section that the video ended up being over 5 minutes long. I really should move those Ptooies and Pansers near the end up a couple of tiles...and speaking of stage design, you know how everyone complains about how difficult sewer levels are to make in EggVine? Well, they're not exactly easy in Lunar Magic, either. It's the "quality curse" or something...the cooler a foreground looks, the more annoying it is to use and the more ROM space it takes up (for all those individual Map16 tiles). Anyway, yeah, this is a small section of the World 7 castle in SMWCP.