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Links: Beyond Technical Debt article - https://huggingface.co/blog/zeenaz/be... The Worm's Memoirs - https://straychickenproductions.itch.... Promethean AI - https://www.prometheanai.com/ Ludo AI - https://ludo.ai/ AI in indie game development isn't what most people think. After diving deep into how solo developers and small teams are actually using these tools, I found something way more interesting than the usual "AI good vs AI bad" debate. We're talking about developers shipping complete games in 3 months, frameworks that actually work, and tools that are changing what's possible for indie creators. But it's not all sunshine and rainbows - there are real problems, legitimate concerns, and a lot of nuance that nobody talks about. In this video, I break down: How indie devs are using AI without losing creative control The framework one team used to ship "The Worm's Memoirs" in record time AI tools that actually help (Promethean AI, Ludo.ai, and more) Why some developers went from hating AI to quietly using it The copyright issues nobody wants to talk about How to avoid AI-generated slop and feature creep Whether AI is actually saving time or creating more work The testing and debugging tools that are genuinely useful This isn't about replacing human creativity. It's about small teams doing things that were impossible before. And if you care about indie games or game development, this is something you need to understand. #indiegamedev #gamedevelopment #AI #indiegames #gamedev #unity #godot #unrealengine #solodev