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THANKS FOR WATCHING —————————————— To be honest, I feel that weapon animation as a category still ultimately belongs to the realm of fine manual craftsmanship; AI still cannot truly mass-produce products that require such delicate handiwork. However, the temporal consistency achieved by this new model—in cases not involving complex precision movements—looking as if it came straight out of 3D modeling software, still left me deeply shocked, so I immediately shelled out for a membership to run some video tests. Except for the "bonus content" at the end, everything was generated in one go from short text descriptions, without providing any image references or detailed motion designs. The bonus content at the end was created by providing character screenshots, generating three videos, and then stitching them together, with some redundant footage trimmed during post-editing. The original videos were 720p, and were exported at 1080p after being combined. —————————————— 0:00 "M4A1 in MW2" 0:10 "AK47 in MW2" 0:20 "QBZ95 in MW3" 0:29 "M4A1 in BF6" 0:39 "G17 in MW" 0:47 "HK416 in BF" 0:57 "Barrett in COD" 1:12 "Snipe a bald guy with Barrett in COD4" 1:27 "Pistol in US shooting range" 1:42 "M1911 in COD4" 1:57 "R301 in Delta Force" 2:07 "QBZ192 in MW" 2:22 "Federation soldier takes out Zaku II with a bazooka" 2:37 "Vector engages in high-speed combat with the Vector"