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Stop Fighting Your Mesh. Start Building Pro-Level Models in 30 Days. 👉 https://www.clkmg.com/jlmussi/blueprint ➡️ Overwhelmed with 3d modeling & Topology? Start creating Professional 3d models with my FREE guide: https://www.clkmg.com/jlmussi/3d-mode... ➡️ Download the FREE Project Files: https://jlmussi.com/gym ➡️ Want to watch the series AND win prizes? Play the Watch & Win Game: https://jlmussi.com/watch-and-win This series will break down my entire workflow for Creating Stylized Environment Art using Maya, Zbrush, and Substance Painter. In this fifth episode, we look at creating your very own stylized textures from scratch with Substance Painter. I will cover my step-by-step workflow for creating Substance Painter stylized textures for your 3d environment art. In this Substance Painter tutorial, I cover: • Baking out your mesh maps. • Using generators. • Creating height details. • Using micro details and anchor points. • Creating and applying decals. • Rendering in Iray. ➡️ Get FREE Lighting Setups for Substance: https://polyhaven.com This video series is sponsored by Autodesk. Thanks to them for all their support! On Social Media, Let's Connect! / jlmussi / jlmussi https://www.artstation.com/jlmussi