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Welcome to my first ever non-anime video on this channel where I'll be talking about the octalysis framework and how to use it to convert your life into a video game. ---------------------------------------------------------------------------------------------------------------------------------------- Timestamps:- 0:00- Introduction 0:29- The Octalysis framework 0:55- 1.Meaning and calling 1:46- 2. Development and Accomplishment 2:19- 3. Empowerment of Creativity and Feedback 2:54- 4. Ownership and Possession 3:17- 5. Social Influence and Relatedness 3:41- 6. Scarcity and Impatience 4:07- 7. Unpredictability and Curiosity 4:36- 8. Loss and Avoidance 4:54- Conclusion ---------------------------------------------------------------------------------------------------------------------------------------- Copyright Disclaimer under section 107 of the Copyright Act of 1976, allowance is made for “fair use” for purposes such as criticism, comment, news reporting, teaching, scholarship, education and research. Fair use is a use permitted by copyright statute that might otherwise be infringing.” I do not own any of the images or music used in this video. ---------------------------------------------------------------------------------------------------------------------------------- Credits:- / nocopyrightga. . " -------------------------------------------------------------------------------------------------------------------------------------- About me:- Welcome to F2R where I focus on my objective, logical and creative reasoning to bring fiction into reality and change mine as well as your lives. #gamification #octalysisframework #actionablegamification #anime #manga Anime ; anime ; Manga ; manga ; Video games ; video games ; Octalysis ; Octalysis framework ; Gamification ; Yu-kai chou ; Octalysis gamification ; Actionable gamification ; Actionable gamification book ; Actionable gamification by yu-kai chou ; 8 core drives of gamification ; Gamification meaning and calling ; Gamify ; Gamification development and accomplishment ; Gamification empowerment ; Gamification guide ; Ownership and possession ; Social influence and related ness ; Scarcity and impatience ; Unpredictability and curiosity ; Gamification loss and avoidance