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Raising prices! Patenting mechanics! Season passes! And much more… Let’s dive into how greedy publishers are quietly destroying video games. In this video, we unpack: What a publisher actually does — marketing, funding, distribution, partnerships. How game prices are climbing while distribution costs fall. How DLCs and microtransactions have morphed from “extra content” into pay-walls. The live-service push, loot boxes, battle passes even in single-player games. Patenting game mechanics — how creativity is being locked down and genres threatened. Studio acquisitions, closures and layoffs — what happens when the business cares more than the craft. Launching unfinished games, broken state releases, subscription models and proprietary launchers. Why not all publishers are villains — and how some still back true games we love. What you can do as a gamer, viewer or aspiring dev to drive change. If you’ve ever felt frustrated by the “new-game = microtransactions” model, this is your breakdown. Subscribe if you want more deep dives into the game industry, game design, and how the system really works. Like, share and leave a comment: What frustrates you the most? Which publisher practice annoys you? #GamingIndustry #GameDev #IndieGames #Microtransactions #AAA #xbox