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Table of Contents : Auto-Attack (3) : 0:00 Critical Strike (3) : 0:12 Death Sentence (Q) : 0:24 Dark Passage (W) : 0:31 Flay (E) : 0:51 The Box (R) : 1:02 Damnation (Passive) : 1:11 Joke : 1:21 Taunt : 1:29 Dance : 1:38 Laugh : 1:50 Stand : 1:57 Walk : 2:00 Run : 2:06 Run (Homeguard) : 2:12 Recall : 2:23 Death : 2:32 Respawn : 2:43 Capture a point : 2:50 This video contains every types of auto-attack, skills, movements, jokes, taunts, dance, laughs, point capturing and every animation there is for Championship Thresh. To check out every Jokes/Taunts/Laughs animations and Movement/Attack/Skill/Special/Champion Selection quotes, click this link : • Thresh - Everything About Him - League of ... Abilities : Damnation (Passive) : Thresh does not gain armor per level. Instead, Thresh collects the souls of dead enemies by walking near. Souls permanently grant armor and ability power. Champions and large minions always drop a harvestable soul. Small minions only sometimes drop a soul. Death Sentence (Q) : Thresh throws out his scythe, dealing magic damage to the first unit hit and pulling them toward him for 1.5 seconds. Thresh can reactivate this ability to pull himself towards the bound enemy. Dark Passage (W) : Thresh throws his lantern towards the target location for up to 6 seconds. If an ally right-clicks it, they pick up the lantern and Thresh pulls them both back to him. For the next 6 seconds, allies who come near the lantern (even while Thresh is holding it) gain a shield lasting 4 seconds that absorbs damage. Allies can only receive the shield once per cast. If Thresh moves more than ~1500 units away, the lantern will return to him. Flay (E) : Passive : Thresh's basic attacks deal bonus magic damage on each hit. The damage value is equal to the total number of souls collected plus a percentage of his attack damage, based on the amount of time since his last attack. Maximum AD Ratio: 80 / 110 / 140 / 170 / 200 % Active : Thresh deals magic damage in a line beginning behind him. Enemies hit are pushed in the direction of the swing and then slowed for 1.5 seconds. Cast forward to push; cast backward to pull. The Box (R) : Thresh creates a prison of spectral walls around himself that remain active for 5 seconds. Enemy champions who walk through a wall take magic damage and are slowed by 99% for 2 seconds, but break that wall. Once one wall is broken, the remaining walls' damage and slow duration is halved. An enemy can be afflicted by multiple walls.