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In this tutorial, made by Leofair and F0rcefuLLy, we discuss the elementary guidelines for teamplay interactions in Smite. Some topics may look complex and are even taken from sociology, but nevertheless are important for understanding the impact that teamplay and communication have on the outcome of a match. The topics are: *Greed *Internal and external locus of control *Actor / observer bias *Communication *Reinforcing wanted activities SMITE is the online battleground of the gods. Players choose from a diverse cast of deities and use their unique powers to triumph over the opposition in 5v5 team matches. SMITE is a new take on the MOBA genre; rather than observing from above the action, the game's third person perspective puts players into the thick of combat. Instead of clicking the mouse to move, players use the familiar WASD keys to move and fight their way through SMITE's dynamic battlegrounds. http://www.hirezstudios.com/smite/ Music: Airport Lounge by Kevin Macleod