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On the license text screen, press Down, Up, Left, Left, A, Right, Down. The code is known for years thanks to the final version (and TCRF) but someone noticed this code also works in the known complete proto... so why not testing in the May proto too? The answer worked pretty well! After that, the game will show the Alternative Options screen instead, and you can see the Intro Sequence (the same extended intro version), Outro Sequence (the scene shown after you finish the latest level - only possible in later versions), Credits (plays the Map theme instead of Wackyland) and even the famous "That's All Folks!" (spoken by Porky) are implemented in this prototype. About the Sunsoft logos: all versions are present in this build but the jingle isn't present at all. BTW, you will soon notice I skip the licence screen immediately than the previous videos. This is because I found the B button actually works instead of Start button (the same situation also applies on the Options screen). I soft reset the game every time just to show every Sunsoft logo version, reduce the waiting time since the "default theme" has been playing too much, and I found a bug by accident while recording it: Although I implemented several soft resets between the Levels 2, 3 and 5, the Title Screen didn't mute before. This problem is easy to fix: once playing at least one music, the answer is done. Fun fact: the last Sunsoft logo version (pink background) shown in this video is actually the first one (used by default in the final version) according from the C.M.S. Editor despite this build loading the yellow version by default. In the complete proto build, the logo sequence loads after the licence and the WB screens. The latter one actually allows RNG: delaying a frame is enough to get another logo - this is easy to test through savestates.