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========== MilkShape 3D tutorial : 3d modeling origami style (part 2) (basic head) ========== creation of uvw map (00:00:00 to 01:06:00) creation of model (01:06:00 to 02:46:00) ========== What is 3d modeling origami style? in classic 3d modeling... first the model is created, then the uvw map, and finally the texture in 3d modeling origami style... first the texture is created, then the uvw map, and finally the model mastering this technique requires practice and imagination since you should imagine how the folded model would look like seeing the uvw map the simpler the model, the easier it will be to fold it I advise you to start with simple models (like creating a sword or a hammer) and leave for later the creation of a character or a head the great disadvantage of this type of modeling is that once the uvw map is finished, and the modeling begins you cannot go back to correct an error in the uvw map in my opinion, the most important thing about a character is the texture I give as an example the models of the enemies of Quake 1 (1996) that if you see the uvw map, the model is the simplest in terms of polygons the models have very few polygons, the heads are basically boxes but they still look great, because they textures have a unique retro pixelart style ========== What is MilkShape 3D? MilkShape 3D is the quintessential program/tool to create models for Half-Life it is the only tool that decompiles and compiles the Half-Life "MDL" files the author is Mete Ciragan (chUmbaLum sOft) (www.milkshape3d.com) ========== I am the creator of the mod "Doom 3 to Doom 2" if you don't know him, I ask you to keep an eye on him here is the address of the official page... https://www.moddb.com/mods/doom-3-to-... ==========