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01 - Workshop summary - Let's make KMS planes useful for compositors - Simon Ser (0:41) 02 - Workshop summary - Mediump breakout session - Neil Roberts (5:39) 03 - Workshop summary - Mesa CI: next steps - Martin Peres (12:24) 04 - Workshop summary - Cameras & Displays: how much can we share - Laurent Pinchart (15:42) 05 - Workshop summary - Allocator discussion - Andy Ritger (22:27) 06 - IGT GPU Tools Update - Arkadiusz Hiler (27:42) Short update on IGT - what has changed, where are we currently and what is cooking up. IGT GPU Tools is a collection of tools and tests aiding development of DRM drivers. It's widely used by Intel in a public CI system, has targeted test for v3d, panfrost, amdgpu, etc., and helped to test-drive development of VKMS. I am one of the maintainers. 07 - Reviving vintage (underserved) graphics hardware on X Server - Kevin Brace (33:08) I will discuss my effort to maintain, bug fix, and further develop vintage (underserved) graphics hardware device drivers. I will go over the accomplishments in this area so far, future plans, and challenges of working with older generation hardware in today's world. 08 - Panfrost status update - Alyssa Rosenzweig, Tomeu Vizoso (38:32) This lightning talk will provide a status update on the open-source graphics stack for Mali Midgard GPUs, including a demo of new features developed since XDC2018. 09 - GitLab CI for Mesa - Eric Anholt (42:15) A lightning talk about the Mesa gitlab CI system I've been building for freedreno and the swrast drivers, and how other driver teams could extend it to keep master always green for them, too. 10 - LunarG Mesa Regression Testing - Karen Ghavam (51:15) Quick demo of the Mesa regression testing being done by LunarG on Mesa releases. 11 - SwiftShader, a Vulkan Reference Implementation - Nicolas Capens (56:21) SwiftShader is a CPU-based implementation of the Vulkan graphics API. It enables consistent testing of Vulkan applications without a dependency on specific hardware, or provides fallback support for running applications on systems without a Vulkan-capable GPU or driver. 12 - RAPID: Realtime Approximate Ink Display - Jason Gerecke (1:03:00) A quick introduction to a compositor-driven approach to input latency reduction. Discuss the idea of introducing an "inking" protocol that uses compositor tricks to cover over application and network latency. 13 - xserver maintenance plans - Adam Jackson (1:09:28) Hey, the X server still exists. Right now nobody is planning any releases, but things still get merged and should get released. This talk will present a strawman proposal for automated major releases and policy for stable releases. 14 - Easy project naming - Peter Hutterer (1:11:30)