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As I announced solo Jordra run before new dmg formula hits EU/NA server. Definitely one of the worst designed bosses... at least for characters using absorb. Her attack patterns constantly breaks dropkick absorb frames if not canceled early, no real downtime during Spear Phase to safely execute earthquake throw trick. But with every attempt i got better and better clear time and i'm sure even 44 mins could be possible but i have no more sanity for it. Also it's been almost a year after Karok Pillar Utility changes and this is my quick summary: -The hitbox range of "Dropkick" has been adjusted to be approximately double the previous range (definitely one of the best changes Pillar has received) -The maximum number of stages has been adjusted from 5 to 3, and the effects of each stage have been modified as follows. After the update, Stage 1 → Same as the existing Stage 1 After the update, Stage 2 → Same as the existing Stage 3 After the update, Stage 3 → Same as the existing Stage 5 (massive buff and also easiest way to fix his damage rotation vs fast bosses) -When "Pillar Counter" is activated, Stamina is recovered by 30 (it is a great change and in solo play it definietly fixed his stamina issues even playing with Beast Stance rank A, but in party play even after buffed stamina recovery from counters and whirlwind it is still not enough and it requires you to use stamina pots basically all the time) -Adjusted the frames that can be chained to "Rolling Strike" while using "Active: Crushing Sweep." Previously: 145 frames → Updated to 128 frames When using "Active: Crushing Sweep," the Stamina recovered will be adjusted to match the changed "Stompede" status effect stage. After the update, Stage 1 → Same as the existing Stage 1 After the update, Stage 2 → Same as the existing Stage 3 After the update, Stage 3 → Same as the existing Stage 5 Adjusts the Absorb Shock area of "Active: Crushing Sweep." When there is no "Stompede" status effect, Absorb Shock has been increased from 50 frames → 128 frames. When there is a Stompede status effect, Absorb Shock has been increased from 37 frames → 88 frames. (overall decent changes but there are still scenerios when you can get hit even if you spam rolling strike) -The attack hitbox range of "Barrage" has been modified to be approximately 30% larger than previously(yeah sure why not) -Modified "Rolling Strike" to be able to be chained more quickly after using "Barrage Blitz." Barrage Blitz when used after "Mammoth Force" may now be done after 57 frames instead of 75. All other Barrage Blitz uses may now be done after 57 frames instead of 85 (same as with crushing sweep you still can get hit but the main problem is that Nexon doesn't know that Barrage and Barrage Blitz are two different moves and almost no one plays Barrage on rank A) Now what i would like to see in next utility patch (mainly because he is in VDF lol) it is his face lift, body rework and from his abilities: -since fiona can now use taunt in any content let us do the clash too :) -we don't talk about Boss Bash, Howl or Power Grapple and Power Grab -do something to pillar counters to at least compansate the time spent stuck in absorb frames (like Hurk's Revenge ability) -decrease the delay after Barrage Blitz so it can be linked faster with Stompede (War Slam) and put it on different key like R [kick] so we can choose whenever we need extra frames or continue with War Slam faster -rework Beast Stance rank A (since current rank A gives us actually nothing lol) so it allow us to keep more than one buff at the same time, let's say that every time we change stance, the previous one remains activated for a moment similar to Cestus Enjoy. Full stats at the beginning. ADD 9225 ALR 12850 ATT SPD 101 Beast stance Rank A / Barrage Rank B Awakening stones: 12% dropkick, war slam, rest 10% Artifact - War Statue / Consume ES 0:00 Sword Phase I 8:20 Spear Phase I 13:15 Spear Phase II 22:42 Spear Phase III 31:36 Sword Phase II 38:00 Allanon pls.. #vindictus #mabinogiheroes