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FumeFX 7.1 brings a major performance and workflow update focused on viewport performance, cache handling, and interoperability with external tools like Houdini, Maya Bifrost, Embergen and Liquigen. The new RenderWarps algorithm has been completely rewritten and optimized for standard 3ds Max modifiers such as Bend, Twist, Taper, Skew, and Stretch. This implementation delivers much sharper and more detailed deformations while running approximately five times faster than the previous version. The system is hybrid by design—retaining the original sampling-based algorithm for complex deformers like FFD—ensuring both compatibility and speed where it matters. Viewport visualization has been refined with color-coded grids and grid name labels that match each FumeFX object’s assigned color. These colors are also shown in the floating FumeFX dialog, allowing users to immediately identify which dialog corresponds to which simulation grid. The new display options also include cached color preview in the Voxel Data Display and a “Hide Grid” toggle available in both display modes. OpenVDB import has been extended with Y-Up support and automatic detection of available channels when loading third-party caches such as Houdini or Embergen, streamlining the setup process and removing the need for manual channel assignments. Cache output path handling has also been improved, allowing users to define custom separators and control the number of frame digits in file names. The NodeWorks system introduces a new lightweight Alembic export path for particle and mesh caches. The updated Save Cache and Particle Export nodes can now export point clouds and particle shapes directly to Alembic format, producing minimal cache files that load seamlessly into Houdini and Bifrost with matching attribute data. The Load Caches node and PartLoad tool now support Alembic point cloud import with an optional Y-Up axis conversion and path variable resolution. Additional updates include improved viewport performance in PartLoad with support for per-particle color display, new extrusion modes in the Extrude node (along vertex normals or custom vectors), enhanced MaterialID control, and a visual alert system that highlights NodeWorks dialog errors in red. FumeFX Wind has also gained an animatable “Active” parameter, making it easy to enable or disable wind influence over time. Altogether, FumeFX 7.1 refines simulation and workflow efficiency across both the FumeFX core and NodeWorks ecosystem, strengthening its integration within 3ds Max and external pipelines. 00:00 Voxel Data Display Speed Gains 00:55 RenderWarps - Faster & Sharper 01:12 VDB Embergen Import and Advection 02:05 Alembic Export To Houdini and Bifrost 02:57 Alembic Import From Liquigen Complete change log: https://docs.afterworks.com/FumeFX6ma... Facebook user group: / 164868190323236 #fumefx #3dsmax #vfx #autodesk