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#WW2 #suddenstrike #realtimetactics Missions start to get very lethal now, unexpected, honestly. I genuinely thought these missions would be a walk in the park but got proven otherwise. This Crimean mission was a nightmare.... Thousands of infantry indeed... Can't wait for the next ones. ============= Get the game : https://archive.org/details/msdos_Cou... (Original Game in English) https://archive.org/details/CounterAc... (Add-on vers in Russian) ============= MWM: The official modern warfare mod discord server is now live, there are organised multiplayer games for fun nothing serious and on the singleplayer scene we have a host of new missions which are presented by great authors like Damokles & qpyT6oJIusT, in addition we are happy to help new players with any issues that they may have in relation to the game, so what are you waiting for? come have a look. / discord New maps & missions published @ Sudden Strike Maps - https://www.sudden-strike-maps.de/ (Ger) Modplanet Forum - http://modplanet.net/forum/ (Rus) ============================================== The Forgotten Front: Revisiting Counter Action (1996) In the mid-90s, the RTS genre was dominated by the resource-gathering loops of Command & Conquer and Warcraft. But in 1996, a different kind of beast emerged from the Eastern European development scene: Counter Action. Developed by Nival (then part of Doka), this title stripped away the base-building "comforts" of its peers to deliver a raw, tactical experience focused entirely on the art of the engagement. Realism Over Resources Unlike its contemporaries, Counter Action didn't ask you to mine gold or harvest spice. Instead, it dropped you directly into the muddy, blood-soaked theaters of World War II with a finite set of units and a singular objective: Survival through Strategy. This was a game where every tank mattered, every squad of infantry was precious, and a single poorly planned river crossing could result in a total wipeout. A Masterclass in Tactical Depth The game stands out for its meticulous attention to detail for the era: True Ballistics: Projectiles weren't just animations; they followed physics that accounted for armor thickness and angle. 00:00 Introduction 00:25 Mission Six : "Relief of Stalingrad" 20:25 Mission Seven : "Battle for Crimea" 43:25 Mission Eight : "Insurgent Offensive" The Fog of War: Intelligence was your greatest weapon. Sending scouts ahead wasn't a suggestion—it was a survival requirement. Historical Authenticity: From the T-34s to the Panthers and Tigers, the sprites captured the utilitarian aesthetic of the 1940s with a grim, desaturated palette that screamed "Eastern Front." The Legacy of the Blitzkrieg While it may not have reached the household-name status of StarCraft, Counter Action is the spiritual forefather to the "Realism RTS." You can see its DNA in the Sudden Strike series and even modern titles like Steel Division or Men of War. It challenged players to think like commanders rather than architects, emphasizing positioning, flanking maneuvers, and the devastating power of a well-placed artillery strike.