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The reason I posted this video was to showcase another way to do the final boss, Alzzin the Wildshaper. I haven't seen anyone doing anything else familiar to it in a solo run. This strategy of burning the boss's 2nd stage isn't reasonably viable without quite good gear and a lot of practice. To make the 2nd phase as short as possible, you want to get used to a rotation of dots from start to 50% hp, in which lets your doom proc hit when hes already close to 50%. This is why i started with agony and didn't pop talisman till phase 2. This means that he can effectively start his phase at around 40% hp instead of 50%, meaning he is easier to burn down before Lashers/imps become a problem. My strat for last boss obviously wont work well for SM/DS, as you can't use your Voidwalker. It's imperative to make sure your close to full hp and mana before phase 2, so you can tank whatever he throws at you as you burn him. To ensure this you will want to use bandages, cast drain life's and use your Health-stone. Drain life's you can use on the very edge of the rock closest to him as you move from the ledge to the rock. If you are slightly to far back on the rock, the drain life will get out ranged as he moves from the ledge to the ground and will cancel, losing you two ticks of hp and damage. Make sure to use Healthstone in his phase 1 when your not going to overheal (tap to full mana and then use it). If you use it during phase 2 while your Voidwalker is tanking the imps, the healing aggro it generates will make a lot of the imps run over to you instead of staying on your void. Your also going to want to make sure to sac your void as late as possible before he dies, allowing you as much time as possible where you don't have to worry about imps or lashes. You can use a macro which targets his imps, sends your pet at them and then targets Alzzin again all in one moment. This can be used THE MOMENT the imps spawn (use sense demons and you can see them on the minimap) to get your Voidwalker to move towards the imps, increasing the chance that the imps attack him and don't run past and pull lashers. If they do pull lashers, its not necessarily a wipe. When it happens, I just burn Alzzin, jump onto the pillar, bandage/tap (w/e i need to do), and then jump back down and kill all the imps with either a Thornling seed (if I have a lot of them), siphon life spam or if there are many Fel lashers you can jump down and hellfire while using a Limited Invulnerability Potion and then quickly jump back up to reset the Fel lashers. Don't forget to loot the boss after! In NO WAY was this a perfect run. It can still be improved. Most of my runs take 13-14 mins as I usually don't rush so much. If you have any idea's how the run can be improved, please leave me suggestions! Feel free to ask questions or give me suggestions on potential videos. I reply to everyone.