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With Brendan Marsh; Darryl Wright of Organa. We’ve all heard the stories of crunch culture and failed game development projects, but how do we avoid this? Games continue to become more expensive than ever to make, yet fewer and fewer of them are successful. Now, more than ever, effective planning and leadership skills are needed to manage the complexity of delivering a game that is both financially successful, fun to play and that doesn’t burn out our people. Come along to this 2 hour workshop on how to lead a games development project by creating effective, flexible plans and fostering high performing, empowered teams that can deliver towards that plan. You’ll leave with a few practical tools, theories and frameworks to take back to your studio and have the opportunity to practice these skills in an interactive environment. Video courtesy of GCAP and IGEA www.gcap.com.au