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/ 1hundredgrade Poeninja current profile https://poe.ninja/poe2/profile/traize... Maxroll guide for 0.4 Lich are here https://maxroll.gg/poe2/planner/9zgr0nzh Maxroll guide for 0.4 Shaman are here https://maxroll.gg/poe2/planner/sc99w0u4 Hey guys heres part 2 of the react meta. To catch you up the the first 30 mins of Ghazzy's react is me explaining how I think IL is critting and him determining what my position was on whether it should hit or not. IL "hitting" is unintended and I suspect the reason is because ignite as an ailment requires a hit component to apply. IL doesn't operate as just an aura that burns but also applies ignite. The hot take I'm wondering about is the powerlevel of minions. There's a section where minions should not be able to do the highest level of temples for whatever reason. Minions are actually able to complete 77 room juiced temples without taking advantage of the crit component of IL. In the video theres a section with Ranny's build destroying temple. You can see that build in action here • [POE2] 0.4 Experimental Boar vs Uber Bosse... . Towards the end I explain my position as the unintended scaler of IL crit is an example that adding more scalers for minions can have multiple benefits making them more viable but not in the extreme world of CoC 1 button clear with only 700D investment vs 5M minion build. Additional scalers for damage would reduce the pressure of needing minion levels and give more options. As always thanks for your support mysterious stranger. like and comment to help me out with the algorithm! 00:00 intro and catch up 02:43 Why shouldn't minions be able to do highest juiced temples. 04:35 Ranny's minion build clearing max juiced temple without IL crit and spear tech 06:26 IL crit is a bug 07:07 Endgame Minion scaling 08:11 Variety of minion builds 09:06 When it doesn't get fixed and who gets blamed lol temple is the best so far. 10:20 Only a small percentage of players reach deep end game and the game shouldn't be balanced around that 13:32 More scalers for more viability 15:58 My position on whether its a bug or not 18:24 Top end build viability 19:53 Closing statement on scalers