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Helldivers 2 | Clank Busters | Anti Material & Deligence Rifle VS Automatons | Coop Helldive Doin our part for the Major order VS Automatons! We gave our best! We gave em hell! Till the last man standing! "Im from super earth and I say we kill em all". Coop Helldive, Max Difficulty Lvl 9. Modifiers: Extreme Cold Planet: Lesath Patch version: 1.000.303 Build: Anti Material Rifle: for those fast/quick shots for the hulks and any clanker. Less sway means more precision. Diligence Counter Sniper: for backup, if you run out of ammo for the AMR, to take down those rocket firing clankers. Redeemer: for one handed use while trying to keep your distance and when everything else needs reloading. Strats: Precision strike: Does what 500 KG does but better, since it's got a decent AOE with a very short cooldown compared to the usual orbitals. Eagle Airstrike: IF you take Precision strike instead of the 500kg, this allows to have the Eagle Airstike which is very versatile and dynamic. It can do what the 500 KG does in most cases, but is more forgiving. Strider? Eagle airstrike, if it hits it in line/perpendicular, you take it out in 1 strike. If it misses half, you kill some other enemies around it! Placing it in the middle of the 2 outer gates means you can take out a bunch of enemy groups. 120MM HE Barrage: What can I say! The barrages shine and do an outstanding of a job in locking down areas on these types of missions. Especially the 120MM, since it concentrated. You can place it right in the middle of the 2 outter and the 1 inner gate since its more of a natural choke point, giving you the perfect scenario to chuck it in! Lastly, for the armor, I prefer the heavy armors in these types of missions since a lot of movement isnt required. Using the heavy armor means more survivability and when you pair it with 50% reduced explosive dmg makes it the chef's kiss! And as always, thanks to my brothers in arms @newspiked7385 & @originalSPECTER for the GGs. 00:00 Intro 00:20 Insertion 01:50 0/8 Rockets 03:15 1/8 Rockets 05:10 2/8 Rockets 06:55 3/8 Rockets 08:40 4/8 Rockets 10:20 5/8 Rockets 11:55 6/8 Rockets 13:20 7/8 Rockets 14:45 8/8 Rockets, Extract 17:50 Mission Stats