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I give this game a rating of 5.8/10. Ok, I don’t know what to think of this game because it felt really ridiculous to me. The idea is like tank games where you shoot using the mouse, aiming and setting the angle, and you can only move left and right, plus you can make holes in the ground. Well, the game itself is entertaining, but not that much—I actually got bored. You shoot "people," and I liked that each one has a unique ability, and you can upgrade them. If you throw them, they get used up, and you have to buy more, which I liked because it adds some difficulty. The "excuse" they used is that you're a "giant," but honestly, it doesn’t seem that way, since the setting looks like it’s made for a normal-sized person. I just don’t feel like they're giants because they’re stickmen. The reason I got bored is because you rely too much on weapons and not on skill. The upgrades affect too much, because the "suicide bomber" does nothing. It has infinite ammo, but since it does no damage, it forces you to use the other ones. This is fine, but what I don’t like is that it depends too much on that, which makes the game hard. You have to think about what to use, and that’s good because that’s where skill comes in. But what I didn’t like at all, and I can’t forgive, is that when you fail a level, there are two buttons: "continue" and "restart." The first one sends you back to the menu, and you can play it again, but the problem is with the second one. I thought it would restart the level, but it actually restarts the whole game, and your upgrades go back to zero! My reaction was "NOO!!" and I got too lazy to keep playing after that. Since it wasn’t clear, I clicked it by accident, and that was it. Well, if you restart, you go back to zero, instead of keeping what you had, probably so you can’t farm upgrades. The level design isn’t bad, actually really good. I liked that each character has different abilities and cooldown times for each one when you shoot them. Enemies are placed by your rival, and you can get rid of them by shooting them. You can die in three ways: running out of health, falling off the sides, or falling below the level, because the terrain collapses. Honestly, it’s well thought out. I don’t know if it has a scoring system; the menu says "highscores," but I didn’t see anything about it in the game. Graphically, I honestly don’t like it, but that’s personal taste. It has flat shadows and some gradients, which is OK, neither good nor bad. The character design—oh, well done! Even though they’re simple in terms of design, they did a good job with those fun animations, especially for each character. The backgrounds are also very good, with different situations. The interface and font—meh, basic, nothing outstanding. Good, nothing to complain about. The sounds—ugh, annoying and overwhelming. The music, in my opinion, is terrible. Just listening to it makes me want to turn it off, but I listened to it the whole time, and it wasn’t even entertaining, rhythmic, or exciting. The sound effects—well, OK, not bad, like explosions, blah blah, but they feel a bit generic and also overwhelming. Honestly, this game is better if you’re deaf. Personally, I didn’t like the game. It doesn’t grab my attention or feel entertaining, but it’s very well programmed and has well-designed characters. Still, it’s not something I’d play for hours