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Same as the main Hitomi guide, but without the music clips (well besides any in-game music). The main guide is here: Dead or Alive 6: HITOMI ADVANCED GUIDE Tutorial: • Dead or Alive 6: HITOMI ADVANCED GUIDE Tut... This is a follow-up DOA6 guide to help people out if they're interested in Hitomi and would like an idea on how to approach learning her. This guide is mainly for letting you go a bit further than the novice guide, but not quite expert level with the character. Feel free to message me if you have any questions pertaining to anything. Cheers! Join TopTierFighters here: / overview Here's the TopTierTips Hitomi novice guide: • Dead or Alive 6: HITOMI GUIDE Tutorial w/... *Note that the video will output in 4K60fps when fully processed. I don't produce videos in 360p any more haha 0:00 Introduction 3:07 CLOSE RANGE Focus (Poking, Mix-ups & Pressure) 4:05 - 5P Jab Strings Uses/Application 8:05 - 6P Elbow Strings Uses/Application 9:51 - 6K Knee Strings Uses/Application 11:46 - 3K Uses/Application 13:19 - 66P & 66K Uses/Application & Close Range Approach 15:46 - 9P Uses/Application 17:26 - Go-To Tracking Moves 21:04 - Low Crushes & Hi-Crushes 23:22 - Guard Break Meta 26:07 - PK/PK2K String Checks 26:56 MID-RANGE Focus (Keepout & Footsies) 28:29 - Hi-Crushes & Low Crushes From Outside Close Range 29:33 - Tracking Moves & Footsies 32:17 - 46K Application & The "Deathfists" 32:49 LONG RANGE Focus (Keepout Or Getting-In) 33:19 - Movement & Spacing 34:01 - Long Range Keepout Tools 35:26 - Getting-In While At A Life Deficit 36:41 Okizeme 39:05 Throw Game 41:11 Holds & Parries Game 44:50 Wall Game 46:55 Outroduction *Note that Hitomi's a good beginner character *Additional Notes Hitomi is a "Lightweight" character As a Hitomi player, it is particularly important to try and memorize as much of her moveset as possible for mix-up purposes Hitomi isn't really a "tech-based" character compared to some more advanced characters because the focus with this character is based around solid neutral fundamentals, footsies, and understanding of DOA6's systems & match-ups *Combos Featured in the Guide #1) S, 8H+K, 33P, 214KPP, dash-in, 236P, DZ!, dash-in, 8H+K, 33P, 214KPP, 6S #2) 46H, 7PK, 214KPP, 6SH, 3K, Small W!, Sidewalk-Left, 6P+K, 8H+K, Microdash, 9K, 214KPP, dash-in, 236P #3) 66K2K, 1K, 1P, dash-in, 6T, 6H+K, Sidewalk-Left, 6P+K, 8H+K, Microdash, 9K, 214KPP, 6S #4) P6PP, S, 8H+K, 33P, 214KPP, dash-in, 236P #5) 6K, 6P, 7PP, 214P, dash-in, 236P #6) 6K, 6P, 9K, 7PK, KP #7) 9PK, 7PK, KP #8) 66PPP, 214KPP, dash-in, 6SH, 8H+K, 33P, 214KPP, dash-in, 236P #9) P6PP+KK, 1P, 1K, 6H+K #10) 4(P+K), microdash, 4H+K, BTPP6PK #11) 4(P+K), 3K, Small W!, Sidewalk-Left, 6P+K, 8H+K, microdash, 9K, 214KPP, dash-in, 236P #12) 46K, 66H+K, 7PK, P+KPP #13) 46K, 46P, 66H+K #14) 8H+K, 33P, 214KPP, dash-in, 6K2K, 1K, 1K, 6H+K #15) CH 8H+K, 33P, 214KPP, dash-in, 6K2K, 1K, 1K, CH 6H+K #16) 46H, 7PK, 214KPP, 6SH, 236P, W!, 7PK, P+KPP #17) 46K, 236P, DZ!, 214KPP, Sidewalk-Right, 6SH, 8H+K, 33P, 214KPP, FB!, 66KKK #18) S, 8H+K, 33P, 214KPP, SW-Right, FB!, 66KKK, DZ!, SW-Right, 8H+K, 33P, 214KPP, FB!, SW-Right, 6S, CA!, 33P, 214KPP, FB!, 46P *Shoutout to UGS LordXav1er for tips & ideas within this guide. For Directional Notation: 7 8 9 4 5 6 1 2 3 Each number represents the corresponding direction. 1 for "Down-Back", 9 for "Up-Forward", 5 for "Neutral" or no input, etc. Quarter-Circle Back = 214, Quarter-Circle Forward = 236, Half-Circle Back = 63214, Half-Circle Forward = 41236, etc. Legend: CH = Counter-Hit BT = Backturned Stance W! = Wall Splat DZ! = Dangerzone Splat SDS! = Sit Down Stun FB! = Floor Bounce CA! = Citizen Assist For Input commands: P = Punch K = Kick H = Hold/Guard Button T = Throw Button S = Special Button P+K = Strong punch H+K = Strong Kick H+P = Alternate Way to Input "Throw" H+P+K = Alternate Way to Input "S" Check out the TopTierTips Guide Series: • DOA6 - Advanced Guide Tutorial - Session #... Don't forget to SUBSCRIBE & RATE for more DOA6 goodness! ;-) Look out for further DOA6 guides in the future! #HitomiGuideDOA6 #DeadorAlive6 #TeamNINJA