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Trivia: General: The voice-over of the police scanner depends on the location of the game and setting; for example, in Grand Theft Auto: Vice City, the voice-over appears to be done by a Latina woman with an accent (a reference to Vice City's large Hispanic population, much like its real equivalent Miami), while the voice-over in Grand Theft Auto IV sounds more like a middle-aged white male with a deep New York accent. In some games, the police scanner files reference places that do not appear in the game. For example, in GTA V, some of the files reference Majestic County, and Ventura County. It is possible that those were the original names for Los Santos and Blaine counties, but they were changed in the final release of the game. When announcing a vehicle description, the dispatch operator will often use Hedges (using "um"s and "ahh"s) as if trying to interpret a description from an eye witness, for example "Suspect is in a uh... white Albany Emperor". This was likely done so recordings are shorter and take up less space on the disk/user's hard drive, and to reduce the need for the repetition of vehicle/location names. The police radio band that plays whenever the player is in a police vehicle in Grand Theft Auto is reused in Grand Theft Auto 2, and some of the dialogue is briefly reused in GTA III, albeit much shorter, with the addition of some new dialogue. However, the police radio does not constantly play, only every few seconds will a line be played. This is a generic police radio track, used in countless films, series and games ("5 George K, number 30 Broad street" is said in the track). GTA London 1969 was the first Grand Theft Auto game to not reuse this generic police radio track, instead having its own unique police radio created specially for the game, with appropriate elements like the use of British accents and references to locations in London. However, this practice would not be repeated until Grand Theft Auto: Vice City. Since GTA Vice City, all the games that have included a police radio have used an original track created for that game. 3D Universe: In Grand Theft Auto: San Andreas, the dispatchers will insult one another when making calls. In GTA: San Andreas, a unique police scanner sound can be heard in High Noon inside the Police Car owned by C.R.A.S.H.. The police dispatch in the PlayStation 2 version of Grand Theft Auto III is less distorted than in other versions of the game. The police dispatch in Grand Theft Auto Advance is recycled from Grand Theft Auto III, although at times it could repeat the same thing, and could even mix up the lines, such as mixing up the code-name of the crime with what vehicle the player is driving or if he/she is on foot (ex. the dispatch may say "We got a - Suspect is on foot! - in east Aspatria"). Notice the dispatch does not announce the crime, instead announcing that the player is on foot. The dispatch may even go off to crimes that Mike is not committing, but other crimes in the vicinity. The dispatch operator seems to go off less in GTA: San Andreas than its predecessors, only going off after the player earns a wanted level star. The dispatch will say "Respond to a (code or crime) in north, east, etc. (name of district the player is in)", then will immediately say "Suspect last seen on foot/Suspect last seen in a (color of vehicle) (type of vehicle)". Although these same lines are used in GTA III and GTA: San Andreas, the dispatch operator is less repetitive. The 10-codes used in the PC, Xbox, and mobile versions of GTA Vice City are different from those used on the PS2 and PS4 versions, with 10-codes for crimes on police now being used as 10-codes for crimes on civilians. The dispatch operator also now calls out aircraft destruction as a "10-VICE CITY" (e.g. "There's a 10-VICE CITY in central Escobar International."). On the mobile versions of the game, the dispatch operator speaks at a slower speed. HD Universe When the player is wasted with a wanted level in GTA V, the dispatcher will say "Attention all units, threat has been neutralized". This normally cannot be heard unless the wasted special effects is somehow disabled. In Grand Theft Auto V, the woman will either describe the vehicle, or call the vehicle by its manufacturer and its model. She incorrectly describes The Liberator as a 'white' vehicle, likely due to white being the base color of the vehicle, despite the vehicle being mostly blue. In GTA V, the dispatch operator may even describe/say the names of the three protagonists (ex. "Suspect is a young African-American male/Suspect is Franklin Clinton"), however, she incorrectly says Michael De Santa's last name as "De Santo". The operator also refers to Stab City using its namesake, Slab City. In GTA Online, the scanner can sometimes be heard activating, but the operator nor the deactivating scanner FX isn’t heard after the sound plays. This is most likely to be a glitch. Created with KineMaster. I own nothing