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#1098 6 лет назад

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#1098

A playthrough of the hidden character Shujinko in the PS2 version of Midway’s/Netherrealm’s Mortal Kombat Deception. I don’t know how to feel about Shujinko. You’ll notice that’s a common trend with the majority of the new characters in this game, but it’s even more difficult when you reach a character like Shujinko. He’s an incredibly unique character for a number of reasons. Firstly, he is the star of the game’s Konquest Mode. You end up using him as much as (if not more) than your eventual favourite character, and as a result it’s difficult to dislike him. Two, he changes dramatically over the course of the game, going from an adolescent to an old master by the end of the story, after which you then unlock him as a character, leaving his younger variants unplayable again as a result. Three, he has a ton of special moves (taken from other characters of course), with eight in total. However, these can only be unlocked by finding them in Konquest Mode itself. What’s more, the moves found actually correspond to the profile itself, so without a profile you can’t even access any of his additional moves. This makes sense, sure, but it still feels a bit odd. Shujinko is a real mismatch character therefore; rather odd in the sense that he’s a character you have to work on and train (like Combot in Tekken Tag 2, for example), and basically just a generic protagonist in a series full mostly of martial arts and John Carpenter references. He’s almost sort of anti-meta as a character; the complete opposite of self-awareness, but I guess that plays more into him as the generic protagonist. Shujinko utilises a pretty varied moveset. He has the most extensive combos in the game (rivalling the style switching combos in Deadly Alliance), and his special moves consist of a ton of trademark moves. Of these, he must notably has both Scorpion’s Spear and Sub-Zero Ice Blast. The last character to (sort of) have both of these together was Reptile all the way back in MK1. He also has Raiden’s lighting charge (which turns death-trap stages into a breeze), Ermac’s telekinetic throw and even Liu Kang’s Bicycle Kicks. Shujinko is supposed to be the combined powers of different fighters, so it certainly makes sense. However, it does ultimately make him into a bit of a Jack of all trades, and I wouldn’t exactly be tempted to pick him over other characters simply because he has a little too much advantage with eight special moves. Shujinko isn’t a bad character, but they definitely shot their bolt with him in this game; he’s not the kind of character I’m dying to see return. That ends the legitimately hidden characters of the game. Up next? The rather insane number of unplayable characters in the game, including many returning faces. See you then.

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