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You see a invicta boots (Arm:3, protection poison 8%, speed +25, Hit%+2). It can only be wielded properly by paladins of level 150 or higher. You see a invicta legs (Arm:11, distance fighting +6, protection energy 8%). It can only be wielded properly by paladins of level 150 or higher. You see a invicta cape (Arm:16, distance fighting +4, protection fire 8%). It can only be wielded properly by paladins of level 150 or higher. You see a invicta helmet (Arm:11, protection physical 8%). It can only be wielded properly by paladins of level 150 or higher. You see a deatheater boots (Arm:3, magic level +2, speed +20). It can only be wielded properly by sorcerers and druids of level 150 or higher. You see a deatheater legs (Arm:9, protection fire 6%, magic level +3). It can only be wielded properly by sorcerers and druids of level 150 or higher. You see a deatheater mantle (Arm:15, protection energy 6%, magic level +5). It can only be wielded properly by sorcerers and druids of level 150 or higher. You see a deatheater hood (Arm:7, protection physical 6%, magic level +3). It can only be wielded properly by sorcerers and druids of level 150 or higher. You see a hellbone boots (Arm:4, protection physical 5%, energy 5%, poison 5%, fire 5%, speed +25). It can only be wielded properly by knights of level 150 or higher. You see a hellbone legs (Arm:12, club fighting +3, sword fighting +3, axe fighting +3, protection physical 5%, energy 5%, poison 5%, fire 5%). It can only be wielded properly by knights of level 150 or higher. You see a hellbone armor (Arm:18, shielding +5, protection physical 5%, energy 5%, poison 5%, fire 5%). It can only be wielded properly by knights of level 150 or higher. You see a hellbone helmet (Arm:12, protection physical 5%, energy 5%, poison 5%, fire 5%). It can only be wielded properly by knights of level 150 or higher.