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Support the channel on Patreon here: / 2chrispy I had the great priviledge to speak with Retro Studios' Former Senior Director of Development, Bryan Walker. He worked at the company from 2003-2012, and played a part in bringing to market a number of Nintendo's games, such as Donkey Kong Country Returns, and Metroid Prime 2 & 3. We talked about how DKC Returns came to be, and about many of his experiences working at Retro, notably some fond memories working with Shigeru Miyamoto and Satoru Iwata. It was a great privilege to get the chance to talk to someone who helped bring a piece of my childhood to life. Can you tell that I was nervous? Join the 2Chrispy Discord!: / discord 00:00-01:58 What does a Director of Development do? 01:58-6:16 How did Retro come to work on DK? 06:16-7:30 Retro almost made Kid Icarus Uprising 7:30-12:56 DKC Trilogy VS. DKC Returns 12:56-14:09 Did Nintendo Hate the Kremlings?? 14:09-16:24 Dark Donkey Kong 16:24-18:12 Silhouette Levels 18:12-24:02 Memories of Iwata & Miyamoto 24:02-25:35 Creative Ownership 25:35-29:22 Art of Video Games, Meeting Lindsey Stirling 29:22-32:45 Super Nintendo World. "My Childhood" 32:45-37:53 "The Artist Must Suffer" 37:53-39:31 One Last Question