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CPU: i3-12100F, GPU: RTX 2060, Resolution: 1920x1080. Unedited version: • Marvel Rivals performance, simple ups... The settings default to one level higher when switching to Intel's XeSS upscaler, and based on how it looks in the game, it seems this is the intended mode to be compared against the other upscalers' similarly-named modes. I've included both for verbosity though. 00:00 Graphics options used for all tests 00:03 Balanced modes summary 00:12 Ultra Performance modes summary 00:22 TAAU - 100% Render Scaling 00:33 TAAU - 60% Render Scaling 00:45 NVIDIA DLSS - Balanced 00:58 EPIC TSR - Balanced - Anti-Aliasing Low 01:18 AMD FSR - Balanced 01:32 Intel XeSS - Balanced 01:50 Intel XeSS - Quality 02:01 EPIC TSR - Balanced - Anti-Aliasing High 02:16 EPIC TSR -Balanced - Anti-Aliasing Low (duplicated) 02:25 NVIDIA DLSS - Ultra Performance 02:48 EPIC TSR - Ultra Performance - Anti-Aliasing Low 03:05 AMD FSR - Ultra Performance 03:27 Intel XeSS - Ultra Performance 03:39 Intel XeSS - Performance 03:52 TAAU - 50% Render Scaling Also using this scalability.ini: https://pastebin.com/raw/AXBsj0Sa I gain about 5 fps disabling reflections entirely via setting `sg.ReflectionQuality=0` in the GameUserSettings.ini. Update: disabling reflections is now possible via in-game settings. Nvidia driver version 552.44 I started the game with AMD FSR to avoid this issue: • Switching to AMD FSR upscaler in Marv... In the season 1 update, I was able to test with no upscaler; I'm able to get just over 200 FPS at 30% render scale (I can bump it up to 35% before it gets gpu bottlenecked), and 100 FPS at 100% render scale from the same area. 80% render scale gets me about 120 FPS.