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This helicopter can carry 16 Spike missiles, so once I unlocked this modification, I decided to try them out. I had already tested Spikes in the test drive, so I knew what to expect from them and how to use them. Unfortunately, these missiles have quite a few problems. The good thing is that they are fire-and-forget. But the biggest issue for me is their relatively low damage and fairly high inaccuracy. You can’t even correct an inaccurate lock - the game simply doesn’t allow it. To use them effectively, you also need to stay at a somewhat lower altitude. It’s probably best to use them at around 1.5 km. If you’re too low, they won’t work, and if you’re too high, you won’t be able to lock onto the target without moving forward and lowering your nose. In general, I feel like Hellfires are much stronger and simply a better option. That said, it doesn’t mean you can’t have a bit of fun with Spikes. Not many helicopters can carry 16 of them, so I’ll probably play with them a bit more.