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How Amnesia: The Dark Descent Tricked Players Into Scaring Themselves | War Stories | Ars Technica 5 лет назад


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How Amnesia: The Dark Descent Tricked Players Into Scaring Themselves | War Stories | Ars Technica

Frictional Games' Thomas Grip, designer of Amnesia: The Dark Descent, discusses the development of one of the most frightening games ever made. Thomas talks in-depth about the game's unique sanity system, as well as how the team continually tricked players into scaring themselves. Opening clip pulled from this video:    • Amnesia: The Dark Descent (Best of Re...   Connect with Ars Technica: Visit ArsTechnica.com: http://arstechnica.com Follow Ars Technica on Facebook:   / arstechnica   Follow Ars Technica on Google+: https://plus.google.com/+ArsTechnica/... Follow Ars Technica on Twitter:   / arstechnica   How Amnesia: The Dark Descent Tricked Players Into Scaring Themselves | War Stories | Ars Technica

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