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Is digital asset ownership a huge problem in the gaming world that needs to be solved? Does blockchain gaming technology help remove bad business practice and help people spend time wisely, promoting "play to earn" models? World of Warcraft streamer Asmongold recently ranted about the problem with major companies like Blizzard charging people for in-game items. He identifies this as a "license to use the item," rather than item ownership itself. Blockchain games introduce a decentralized way of giving item ownership back to the player, by introducing true scarcity, limited supply, and full control of the asset. Blockchain companies such as Enjin have introduced a multiverse concept in which gaming assets can be used across multiple gaming worlds. Asmongold Twitch: / asmongold Enjin Coin Explained: https://enjin.io/about/why-enjin Blockchain Games Explained: https://www.castlecrypto.gg/blockchai... Play Lost Relics: https://lostrelics.io/ #blockchaingames #crypto #enjin Photo credit: dexerto.com Castle Crypto is a blockchain game review website 🏰 Follow us online: https://www.castlecrypto.gg/ / castle_crypto / castlecrypto