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This is not a stealth war. This is not a waiting game. This is direct, relentless assault. In this brutal matchup from Generals Zero Hour – Contra 009, China Infantry collides head-on with the aggressive brutality of GLA Assault Forces. Human waves versus hit-hard tactics. Discipline versus chaos. Pressure versus breakpoints. 🪖 CHINA INFANTRY: NEVER STOP MOVING China Infantry fights through mass and control. Large formations advance continuously, rifles raised, filling every open space on the battlefield. Losses are expected. Momentum is mandatory. The strategy is simple: apply pressure until something breaks. Against most enemies, that works. Against GLA Assault Forces — it becomes dangerous. ⚔️ GLA ASSAULT FORCES: CLOSE, FAST, BRUTAL GLA Assault Forces do not hide. They rush. Fast-moving units, aggressive pushes, sudden flanking attacks — they aim to collapse formations, not trade evenly. They hit supply lines. They punch holes in waves. They exploit every moment of overextension. There is no safe advance. ⚔️ WHEN WAVES MEET RAIDERS The battlefield turns chaotic. Infantry pushes forward — Assault units crash into the sides. Lines bend. Formations split. Pressure turns into disorder. China Infantry must decide fast: • regroup and risk losing ground • or push harder and risk collapse GLA Assault Forces thrive in that hesitation. 🧠 WHY THIS MATCHUP IS SO INTENSE This battle exposes one of Contra 009’s most violent dynamics: • Aggression punishes predictability • Mass struggles against fast disruption • Positioning breaks faster than morale • Small gaps become fatal There is no slow phase. No breathing room. Only impact. 🔥 FINAL WORD This is CHINA INFANTRY vs GLA ASSAULT FORCES. Human waves versus raiders. Discipline versus brutality. Pressure versus impact. When both sides refuse to stop — the battlefield breaks first. #Contra009 #GeneralsZeroHour #CNCZeroHour #ChinaInfantry #GLAAssaultForces #InfantryVsAssault #RTSBattle #StrategyGame #RTSGameplay #WarGames #DominationZone