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Feels like Camelot all over again, where we have to fight these clowns 3 times each. In Baobhan's case especially, her backstory drop felt pretty weak, having been dropped just before her tragic end. In case it needs to be said, Archer cannot solo this because Baobhan just stalls her out until her 2nd NP attack, which has Sure Hit. [Boss Mechanics] You are forced to bring Artoria (Caster) and Mash as starting members. Artoria has Turn Trigger (permanent) that triggers her 1st skill every 3 turns, and Mash has ATK UP +200% (permanent) that also grants NP Gain UP +50% (permanent). Baobhan is not a Servant. Baobhan has Attack Trigger (permanent) that inflicts Curse 1000 (5 turns) on normal attacks. This cannot be prevented by Debuff Resist. Upon Baobhan's HP Break, she will inflict Curse 1000 (10 turns), Curse AMP +100% (10 turns, permanent), and Curse AMP +200% (1 turn, permanent) on your active units. [Boss Behavior] Baobhan cannot use her 2nd or 3rd skill to complete her NP gauge. Baobhan always uses her 1st skill at/below 70% HP, and again at/below 30% HP. She can only use it two times per HP bar. [Solo Strategies] A difficult solo mainly because of the two forced units. Deal enough damage to bring Baobhan below 30% HP in a single turn, this will force her use her 1st skill twice, leaving only one action to attack. All of the following are necessary: 1) Bring two Chen Gongs as extra Servants to remove both Mash and Artoria. 2) Bring Atlas Institute Mystic Code to remove debuffs. 3) Equip a Craft Essence with Ignore Invincible.