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In this video we'll look at an application of the Strategy Pattern to game dev in Godot 4. The Strategy Pattern is a programming pattern useful for switching how an algorithm works at runtime. We use it a little differently here to apply a variable set of upgrades to a projectile fired by the player. A very closely related term is "polymorphism" if you're familiar with that. Project Link: GDScript - https://github.com/Bitlytic/Strategy-... C# - https://github.com/Bitlytic/Strategy-... Discord - / discord Resources: Arks Dinos - https://arks.itch.io/dino-characters Kenney's 1-Bit Pack - https://kenney.nl/assets/1-bit-pack RGS_Dev's Tileset - https://rgsdev.itch.io/free-cc0-top-d... Outro Music - • [Ludum Dare 55] Aphantasia - Forest Timestamps: 00:00 Intro 00:12 The Strategy Pattern 00:17 Simple list example 00:50 Number filter class 02:17 But why use it? 02:34 Applying upgrades 02:55 GitHub and project info 03:34 Godot time 03:51 Base upgrade class 04:19 Player upgrade usage 04:38 Upgrades as resources 05:10 Custom upgrade 05:59 Possibilty for extension 06:11 Semi-important announcement (You are free to leave)