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#Blender #Rigging #WeightPainting More Updates to Vertex Skin Weights to celebrate the release of Blender 5 Chapters: 0:00 General Info 1:00 UI Changes 4:27 Viewport Pick Bones 6:10 Select Weights Below and Above 7:17 Gradient Between 2 Bones 13:34 Gradient to Selected Bone 🔧 Vertex Skin Weights UI - Advanced Weight Editing for Blender This powerful Blender addon gives you precise control over vertex weights for character rigging and animation. Perfect for character artists and technical animators who need pixel-perfect weight distribution. Vertex Skin Weights Tool is the perfect complement to Blender's standard weight painting workflow. While traditional weight painting excels at establishing general weight distribution, this addon gives you the precision control needed for fine-tuning and detail work. Together, they form a complete skinning solution for character artists and riggers who demand both artistic freedom and numerical accuracy. In this tutorial series, I show you how to: ✅ Directly edit vertex weights with precision ✅ Speed up your rigging workflow with advanced weight tools ✅ Copy/paste weights between vertices and meshes ✅ Mirror weights with automatic bone name handling ✅ Transfer weights between different character meshes This addon solves common rigging problems like: Fixing weight painting errors at the vertex level Cleaning up automatic weight assignments Precisely adjusting deformations in problem areas Mirroring and transferring weights between characters Links for this addon in comments. #3DAnimation #BlenderAddon #CharacterRigging #3DModeling #Animation #3DArtist #BlenderTutorial #WeightTransfer