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♦ Title: Silent Service ♦ Publisher: Microprose ♦ Published: 1990 ♦ Format: MS-DOS 5.0 ♦ Emulator: Dosbox 0.74 ♦ Genre: Submarine Simulator ♠ Recording Device: Avermedia Gamer HD PCI-Express ♠ Recording Resolution: 1366 x 768 @ 30 fps ♠ Aspect Ratio: 16:9 I first played this game in 1990 on my 386 sx 16 megahertz computer, and it was one of the first PC games I ever played. One year before, I got my Leading Technology 386 sx 16 mhz computer for about $2599.99 at Software & Etc. The computer came with a 40 megabye hard drive, 3.5" 1.44 floppy disk drive, and a 5.25" 1.22 mb floppy disk drive. Back in those computers, computers were very expensive, and not many people had them. As for this game, it was most realistic game ever played, because I was a console gamer before 1989. Most console games were very limited in what you could do, and PC games required a much greater degree of freedom. If you played games, like King's Quest series, or Ultima series, you would understand what I am talking about. Silent Service was a game that didn't have set missions or levels. In that, you can go anywhere in the theatre of war, and you can engage targets or not engage them. You do have to return to base to refuel and rearm your submarine. Other than that, you are total command of your submarine. You do have to use the element of surprise to engage large combat vessels, like battleships, cruisers, and aircraft carriers. These vessels are much faster than you, and they are heavily armed. They can only be taken out with several well placed torpedoes, so you have to engage them from long range. If you try to engage them by surfacing, it is suicidal. These ships will more than likely have escorts in form of destroyers. Destroyers are ships that are designed to destroy submarines, and they are very fast little vessels. They can ram you, use its deck guns, or use depth charges when you submerged. Destroyers in World War 2 were equipped with sonar which shot a sound wave through the transmitter, and if the sound wave hit an object it would bounce the sound wave back to the receiver. You would hear a echo of the submarine, and this information was relied back to the sonar operator. This gave the operator a basic idea of the depth of the submarine, and the information was relied to the depth charger operators. The submarine that was being bombarded with depth chargers could go deeper, shut off its engines, and it could launch debris from its torpedo tubes to fool the destroyers that the sub was destroyed. It didn't always work however, because the destroyers would keep launching depth chargers until they ran out. Submarines were ideally suited to destroy merchant vessels, oil tankers, and troop ships. However, if these ships have escorts, you should try to take out the destroyer escorts first with torpedoes. If you successfully destroy the escorts, you can take out the lumbering merchant vessels with your 4" or 5" deck guns and torpedoes. Merchant ships were armed with desk guns, but they didn't have many desk guns compared to destroyers or cruisers. By using deck guns, you can destroy more ships per tour, because you carry more shells than torpedoes. The game corresponds to historical events during World War 2, and these events may force you to relocate your base. You will see icons of these historical events pop out on your map. Depending on where you go on the map, you may have more opportunities to engage enemy shipping. For example, if you move your submarine to the Sea of Japan, you will be engage a lot of different types of ships. It would also be riskier to be in those waters. If you near allied controlled waters, your chances of engaging enemy shipping may be greatly diminished. The objective of the game is to destroy the most ships and sink the most tonnage. This game was fun despite being very realistic. When I played the game 28 years ago, I always targeted merchant vessels, tankers, or troop ships. At one time, I managed to sink a large aircraft carrier and got away. I engaged a battleship, like the Yamato, but I was not able to sink it. A super battleship like the Yamato can take a lot of torpedoes. If you try to surface and use your 5" deck guns against a battleships 16" guns, you will not stand a chance. One direct hit from a 16" shell can destroy your little submarine. All in all, this was a great game, and you should play some of these old games to get a better idea of how computer games were back in the 1990s. A good site to download these games are at https://www.archive.org, and https://www.myabandonware.com . It is great people make websites preserving classic games like Silent Service and others. ▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄ ♦ Silent Service Original Game @ Ebay • https://ebay.to/35I9t69 • https://ebay.to/2Mth6WJ ♦ Silent Service Play it • https://archive.org/details/silent_se... ▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄