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Looking back at my first time fighting Electro Worm with Mage, I was woefully under-equipped and my strategy wasn't top-notch. Here I've made those improvements, cutting the time about in half despite having a few bad cycles where I could not get close to use Greater Poison Rain, which cut down on the amount of crits I was landing to recharge my Masterwork Lightning. Regardless, here's the setup: Level-Up Attributes: +87 Int Talents: Wand Expert (Lv2) -Wand damage +25% *Mana Shield (Lv5) -30% chance incoming damage consumes Mana instead of HP Master of Elements (Lv10) -+25% increase in "Strong vs" Elemental damage (Earth vs Electro Worm) Spell Crush (Lv15) -When casting a Magic Spell, the next attack is a guaranteed Crit Mana Thief (Lv20) -Every hit has a 10% chance to restore Mana equal to 25% of damage dealt Refreshment (Lv25) -Increases all mana received by 30% Blood Magic (Lv30) -Every hit has a 10% chance to restore HP equal to 25% of damage dealt EQUIPMENT Masterwork Lightning (182 MP ; 6 seconds recast, 344 Damage) -Deals Electro elemental damage Greater Poison Rain (212 MP ; 10 seconds recast; 202 Damage) -Rains down orbs that deal Earth elemental damage each hit Intelligence Flask (120 seconds recast) -Increases Int by 30% Hand of Crushing Despair (Weapon ) 177 Atk +16% Critical Strike chance +42% Critical Strike damage -Deals Fire elemental damage Magi General Crown (Armor - Head) 149 Armor +5% Multi-Strike Chance Spell Slinger - 30% chance to reset Spell Cooldown each Crit Magi General Habilment (Armor - Torso) 298 Armor +5% Multi-Strike Chance +5% Critical Strike Damage Magi General Gloves (Armor - Gauntlets) 74 Armor +120 Mana +8% Critical Strike chance Magi General Boots (Armor - Greaves) 223 Armor +5% Multi-Strike Chance Spiritualist - Restore 25 Mana after defeating an enemy Talma of the First Exploiter (Armor - Cape) 0 Armor +84 Mana +22 Mana Regeneration Golden Fist - 10% Chance to plunder some Gold when inflicting Spell Damage Ring of Divine Protection (Armor - Ring) 100 Armor +10% Light Damage Resistance +1 Additional Strikes +4% Multi-Strike Chance