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In this tutorial, I’ll show you how to connect and use a Packed Texture (ORM Map) inside a Master Material in Unreal Engine 5.5 — the efficient way to handle Occlusion, Roughness, and Metallic maps using a single texture! 🎯 What You’ll Learn: ✔️ How to use a Packed ORM Texture ✔️ Understand what Occlusion (R), Roughness (G), and Metallic (B) channels represent ✔️ Create a Static Component Mask Parameter ✔️ Make your Master Material cleaner and more optimized 💡 Packed Textures are a great way to save memory and improve performance in real-time projects. This workflow is especially useful in game asset pipelines and modular environments. 🛠️ Software Used: Unreal Engine 5.5 🎓 Skill Level: Beginner to Intermediate 📌 Don’t forget to like, comment, and subscribe for more tutorials on Unreal Engine and 3D workflows. Want to learn how to build this from scratch? 👉 Watch the full tutorial now! 📺 Link in description or search: • How to Create a Master Material in Unreal ... "How to Create a Master Material in Unreal Engine 5.5 – Full 7 Level Breakdown" Asset Download Link: https://drive.google.com/file/d/1QnxI... If you want to use these songs in your project, you must copy & paste this into your description : No Copyright Music Playlist: • No Copyright Music Playlist - Chill Vibes Super Mario Lofi Hip Hop Instrumental • Super Mario Lofi Hip Hop Instrumental Business Email: [email protected] Support The Channel: https://streamlabs.com/superlo-fiworld #UnrealEngine #UE5 #PackedTexture #ORMMap #MasterMaterial #GameDev #MaterialEditor #Optimization #3DTextures #ShaderWorkflow