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Develop Better Games, Faster, with "Design by Constraint" скачать в хорошем качестве

Develop Better Games, Faster, with "Design by Constraint" 2 months ago

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Develop Better Games, Faster, with "Design by Constraint"

🏥 support IGC on Patreon:   / indiegameclinic   referenced article about mini metro: https://www.gamedeveloper.com/audio/p... 📧 submit your game for Indies Under the Knife: https://forms.gle/YYmsBxc635VEHYUp6 Key moments: 00:00 introduction 01:05 project scope and quality 03:45 playing smaller games for inspiration 07:35 quality and craft 09:50 introducing design by constraint 14:50 collecting examples of games with a shared constraint 19:30 appealing constraints and Dredge 25:00 games without characters 30:15 example issues from your viewer-submitted games 35:45 justifying constraints through appealing themes 41:00 big games start as small games 47:10 thanks and final thoughts 👨🏽‍⚕️ About the Creator: Joe "Doc" Baxter-Webb is a holder of a PhD in Media & Cultural Studies. He has taught hundreds of undergrad and masters-level students how to make games and other creative media. His teaching style and focus comes from a decade of working in the games industry as a game designer, producer, and studio creative lead. Indie Game Clinic is a channel dedicated to helping people make better games, by focusing on game design and creative direction (instead of the usual focus on technology and marketing). The Indie Game Clinic has a Discord community which is currently only open to developers whose games have featured on Indies Under the Knife, and to patrons who support the channel through Patreon on YouTube Channel Memberships:   / indiegameclinic  . The intention of this limitation is to create a small and skilled community of game designers working at an intermediate or above level, while avoiding the usual issues with open game developer communities - i.e. that they are awash with attention-seeking self-promotional spam and beginner "JFGI" questions.

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