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Game Info --------------------------------------------------- Developer: Capcom Publisher: Capcom Year of Release: 1996 Game Review & Impressions --------------------------------------------------- Perhaps one of Capcom's lesser-known fighting games, Red Earth is no worse off for being an original IP. This is one of the most intriguing -- and beautiful -- games in the genre I've played, which combines traditional versus fighter mechanics with Capcom's penchant for role playing and high fantasy. The game is infused the game with an RPG-lite progression system of sorts, unlocking new items and abilities the more victories you secure over your opponents. With somewhere in the region of 30 levels, it's impossible to unlock every weapon and special move in a single run of the game. This offers some incentive to keep playing, even if you've mastered the game, if you really want the strongest form available to each of the characters. It's also worth highlight just how incredible the game looks. Despite the increasing prevalence of 3D in arcade and console games, Red Earth is absolutely gorgeous to look at. This contains some of the best 2D sprite-based animation seen in any game up until this point, demonstrating the capabilities of the CPS-3 hardware. Overall, I was really impressed by Red Earth. The combat is satisfying, and the number of characters, combos and counters on offer mean there's plenty to get your teeth into. Added replay value is the icing on a visually stunning cake - highly recommended. Information & Trivia --------------------------------------------------- Video Notes --------------------------------------------------- Includes good and bad endings Related Longplays & Videos --------------------------------------------------- Chapters --------------------------------------------------- 00:00 Attract mode 02:00 Stage 1: Hauzer 04:00 Stage 2: Kongou 06:01 Stage 3: Ravange 08:24 Bonus Stage 1 09:28 Stage 4: Hydron 11:34 Stage 5: Lavia 13:42 Stage 6: Gi Gi 15:18 Bonus Stage 2 16:33 Stage 7: Blade 19:16 Stage 8: Scion 21:27 Good ending 1 (Blade not dismembered/no continues used) 26:41 Bad ending 1 (Blade dismembered/no continues used) 29:00 Good ending 2 (Blade not dismembered/continue used) #capcom #retrogaming #arcadegames