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*WATCH ON 4K DISPLAY FOR BEST EXPERIENCE* Honestly, Doom 2016 was the perfect first game to demonstrate the PC monitor for two reasons: 1. Doom is lightning-fast, so it's a perfect demonstration of CRT motion clarity. 2. Doom is perfectly optimized, which is great for showing off this monitor's 1536p capabilities on my painfully dated rig. The recording didn't come out quite as great as I hoped, as the moire pattern is very distracting. No doubt, this was caused by exceeding the monitor's dot pitch resolution, which by my math is around 1350x813. I also couldn't find a way to get rid of the CRT beam artifacts like I could with the TV. Even the gameplay is sub-optimal, since I could barely see anything on my end and I played at a crooked angle. I have to turn the contrast all the way down to 15% just so the footage looks somewhat similar to what I see at 90%. I don't even want to imagine how hard it would be to play Doom 3 like this. Recording setup: Windows 10 Home PC Ryzen 5 2600 RX 580 16GB RAM 2048x1536 60Hz resolution StarTech DP2VGAHD20 adapter output Sony Trinitron GDM-C520 monitor iPhone 16 Blackmagic Camera app 4K 60FPS Default bitrate Lens: 26mm 1x FPS: 60 ISO: 1600 Shutter speed: 1/60 Exposure: 0.0 Auto focus Auto white balance & tint Audio recorded in Audacity loop back and synced in post. Credits: https://ebth-com-production.imgix.net... https://m.media-amazon.com/images/I/6... https://images.launchbox-app.com/f147... #crtgaming #pcgaming #doom #doom2016 #idsoftware #trinitron