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The Vortex template allows a longer game VS the deadly AI, especially when the expansion has no path toward the middle. This makes the tutor strategy viable, enabling me way more advantage in economy, troops production, and options to use other wielders. Having correctly predicted the time by which it could reach the first middle expansion (around 13-14 turns), I planned my course so that I could get reinforcement and reach there just in time. After defeating the first wielder, my experiences in the last games have taught me to get advantage in economy and upgrades before going for a final push against the AI's T5 town. 0:00 - Intro & Updated Vortex Info 1:10 - Build & game plan 3:33 - Skill progression & Wielder choices 5:39 - R1 - Deciding where to move 09:19 - R3 - 2nd Wielder & Sanctum Up 25:04 - R5 - Break into 2nd Base & 3rd Wielder 51:36 - R11 - Necromancers & Oathsinger Upgrades 1:08:56 - R13 - 3rd Base, 4th Wielder 1:32:06 - R14 - 4th Base (Map center), 5th Wielder 1:39:19 - R15 - Full Reinforcement & Enemy lookout 1:53:51 - R16 - 5th Base, 6th Wielder 2:00:04 - R16 - FIRST WIELDER FIGHT 2:22:10 - R17 - Entrance blockage & Plans to tutor to level 16 2:54:59 - R24 - Unit stack upgrades & Prepare for second fight 3:01:24 - R24 - SECOND WIELDER FIGHT 3:16:56 - R25 - (Easy) Capital siege