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Fun event hosted by @Haminator1with a specific ruleset and challenges per encounter (attached below, like far below :D The description got pretty long). It was very fun and felt a bit like day 1 with figuring out stuff. I'd definitely join again if thats going to be a thing a second time. Thanks again to Ham and everybody else involved that I didnt mention =) I only uploaded the clears, the rules + challenges are written below as well =) Teammates: Aegis, Josh, Issa, Mars, Jazzcat Clans included: Passion, Bliss, Boundless, Skate, T1, Jordan Jazzcat POV: Timestamps: 00:00 Way to Epoptes 01:12 Epoptes Mechanics 1 03:56 Epoptes Damage 1 05:56 Epoptes Mechanics 2 08:23 Epoptes Damage 2 09:30 Way to Iatros 12:50 Iatros Mechanics 1 18:46 Iatros Damage 1 19:42 Iatros Mechanics 2 24:00 Iatros Damage 2 24:35 Way to Agraios 29:17 Agraios Mechanics 1 31:58 Agraios Damage 1 33:37 Agraios Mechanics 2 36:21 Agraios Damage 2 37:13 Way to Koregos 40:35 Koregos First Pull 42:14 Koregos Mechanics 1 48:40 Koregos Damage 1 50:05 Koregos Mechanics 2 56:37 Koregos Damage 2 57:40 Koregos Dead --------------------- Ban List ( this includes transitions ) mint 1 mint 2 mint 3 ( any rocket pulse ) finality's void nade chunking ( or any form of chunking ) void hunter crossbow thing ( and crossbows in general ) getaway artist lucky pants PKs grapple punch dps ( you can use it normally in the encounter without melee scalars like wormgod and combo ) Legendary heavy sniper for specifically koregos, surges are banned Team Structures everyone has to be on a different subclass ( only one guy will be able to overlap on prismatic ) ( 1 stasis , 1 strand , 1 arc , 1 solar , 1 void , 1 pris ) team will be 2 2 2 layout ( 2 locks , 2 hunters , 2 titans ) Challenges Players MUST follow the ban list and the class format throughout the whole raid. Using a banned item or not adhering to the class rules should be an instant wipe. Encounters must be completed in the following order: Epoptes: Challenge 1: Each player must break 1 eye in both side rooms. Challenge 2: For middle mechanics (the "minigame/test"), each player must break 1 eye (there are 4 in mid + 1 in each side room). "Seeks a different state" resets the cycle. Iatros: Beginning of the encounter plays as normal (6 chronons to fill up the hourglass). Once the Hourglass is shot: Challenge 1: You are only allowed to interact with a platform node when Neomutation is up. Challenge 2: The only time a chronon may be dunked is after a node is hit, and the only player allowed to do so is the one who just hit it. Challenge 3: Any given player cannot interact with a node twice (top and bottom teams swap for phase 2). Challenge 4: Players cannot solo boxes. 3 boxes, 3 people. They can't do 2 boxes on their own either. 3 boxes, 3 people. The only exception to this rule is if players are intentionally shooting a wrong box to speed up neomutation; that can be solo'd. When a team reaches damage, Staff must tell all players that they can dunk chronons freely during damage. Agraios: Challenge 1: You must activate all portals at the same time (5s window, must be 1 person per portal). Does not apply to alignment phase after turning on all 5 portals Challenge 2: You need a Temporality buff to damage a Wyvern. Obviously accidental damage is okay, intentional damage is not (nor is applying status effects). Challenge 3: You cannot grab any Temporality buff twice in a row. (Absolute, Constant, Cyclical) In addition, players cannot switch their Temporality buffs by getting on different plates. However, players that have a Temporality buff are allowed to "replate" someone without a buff (they can stand on the same plate they stood on to get their buff) Challenge 4: During damage - each player may only extend damage once throughout the entire encounter. Koregos: Challenge 1: You cannot dunk a chronon twice until all other players have dunked. The dunk order persists through the entire encounter, including the damage mechanic. Challenge 2 All 4 of Koregos's wings must be broken at the same time (5s window). Must be broken by 4 different players Challenge 3: You must have a different player interact with each pylon before damage.