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In this session recorded at Unreal Fest Bali, Zihui Lu from S1T2 explores how Unreal Engine’s State Tree and Smart Object systems can work together to create scalable, modular AI behavior using the GameplayStateTree, Gameplay Interaction, and Game Features plugins. This approach enables multiple developers and designers to efficiently iterate on AI behavior in parallel. Whether you’re a designer seeking more flexibility or a developer aiming for cleaner AI logic, this talk provides practical insights into how these powerful systems can streamline development and enhance collaboration within your team. Using Antopia—an interactive project developed by S1T2 in 2024—as an example, Zihui walks through the setup and implementation of these systems, highlighting their strengths and limitations while sharing key learnings from S1T2’s development process. The major updates for State Tree in UE 5.5 are also covered, demonstrating how they further improve accessibility for these systems. Learn more about Unreal Engine here: unrealengine.com #GameDevelopment, #StateTree, #SmartObjects, #AI, #S1T2, #Antopia, #UE5.5, #UnrealEngine, #UnrealFestBali