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Learn how to create a fully functional prone (crawl) movement system using Blueprints in Unreal Engine 5. This tutorial covers everything step-by-step—from input setup, movement speed control, and direction calculation, to advanced features like spine rotation and root motion turning. 🔧 What You’ll Learn: Toggle crawl/prone mode using clean Blueprint logic Clamp movement speed on each axis for realistic animation Smoothly calculate and interpolate movement direction Apply spine rotation based on direction angle Trigger root motion turn montages when crawling ⌨️ Input Keys: Left Alt: Toggle Crawl / Prone Mode WASD: Move while crawling Turn + Input: Triggers Root Motion turn montages 📄 System Document: https://docs.google.com/document/d/1J... ✅ Download the FREE Project Template (to follow along easier): / crawl-locomotion-127907334 📥 Full Project with All Logic Pre-Built: / crawl-locomotion-127899464 📌 Unreal Engine Version used: UE5.5 🧩 Works with ALS, GAS, or custom characters 📁 All logic is modular and easy to integrate 👇 Follow me on social media: Discord Server: / discord Twitter: / locodev7701 Instagram: / devloco 🎬 Chapters: 0:00 Introduction & Live Demo 1:42 Downloading the Project & Opening the Sandbox 2:26 Defining Essential Variables (Crawl Mode, Action Value) 4:45 Crouch vs. Crawl: Input Validation Logic 6:03 Adjusting Capsule Height for Crawl 9:14 Slow-Motion Toggle & Movement Speed Setup 11:06 Preventing Strafe & Aim While Crawling 12:06 Toggle Crawl Mode: Branches & Checks 18:00 Disabling Strafe/Aim via Custom Events 22:06 Crawling Turn Logic & Root-Motion Montages 32:29 Setting Up Animation Montages & Slots 38:05 Building the Crawl Locomotion Blendspace 43:39 Adding Spine Rotation & Smooth Interpolation 51:17 Calculating Forward/Backward Movement State 54:27 Binding Movement Values to the Blendspace 55:28 Final Demo: Putting It All Together 56:29 Download Link & Patreon Support 57:20 Closing Thoughts & Next Steps